![]() The title still has to go through a number of steps (such as Sony approving the final patch, etc) but they've listed all these steps on their post for the sake of transparency. The good news is that the extra time has allowed the devs to find more bugs and an added lobby functionality for multiplayer fights. ![]() But the team wants the physical version to be the 'ultimate and unalterable' version of Skullgirls 2nd Encore to follow the Limited Run philosophy of maintaining the history of games through finished, hard copy releases. If you're thinking that the Japanese voices could just be patched in later, you'd be correct. Skullgirls is a great example of what can happen when a developers. ![]() Yes, physically – Japanese companies really like paper, and spending money to send it places." The Nintendo Switch version of Skullgirls 2nd Encore is getting a major update that will include new features and content. "That means drafting a contract, approving it, translating it into Japanese, having that approved, then physically mailing it to Japan to have it signed, then physically mailing it back. The Autumn Games team was unaware how long this process would take and came across some interesting cultural differences through the licensing:
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